Week #26 update
This weeks update is a day early - some of you may have noticed that the last two updates were a few days late. I've caught up on work after my brother came to visit a fortnight ago. The June build will be up shortly which you can…
This weeks update is a day early - some of you may have noticed that the last two updates were a few days late. I've caught up on work after my brother came to visit a fortnight ago. The June build will be up shortly which you can…
Quite a lot has been done with this week on LAN plus a whack of general bug fixes and tweaks that have been on my TO-DO list for quite some time. The June update will be out this Friday, the 1st of July. A name in parenthesis and in bold…
I've never said this before on our Lode Runner Online: The Mad Monk's Revenge project, but special thanks to Gareth for testing on OS X. If you don't know, Gareth is my brother and has written quite a lot of code for the project…
This week appears rather light on but don't worry - 99% of my time was spent working on LAN which is coming along very nicely. A name in parenthesis and in bold is the finder of the bug/quirk. Thanks to all, I really do appreciate your time…
One of the most requested features is for more runners. Two more were added a while back but were removed (I wasn't really ready to put them properly). Jane Peril (Jake's wife) and Digmo (presumably Wes' squash partner) are now back and fully working! They&…
I'm happy with the amount of work done this week on the project. I've not had as much time as usual free and the remainder of what I spent was updating the post-game credits movie, which you can read a detailed post on here [https://www.…
Not a great deal was done this week due to internet issues. This also means I haven't been able to check my emails so apologies for not getting back to anyone. I'll be working my way through them over the next few days. Good news though,…
I'm happy to report that about 90% of my time on Lode Runner Online: The Mad Monks' Rewrite/Revenge was spent entirely on LAN games! Non-networking areas of the project included some general bug fixes and updates to the scoring system. A name in parenthesis and in…