Week #49 update
What I've done this week##
Editor###
- Undo now works when flipping backwards and forwards through puzzles (the original allows one undo and one redo which doesn't work across puzzles)
- Background behind the World theme dialog now shows full size preview rather than the blackness the original does
- Copy + paste works across multiple puzzles (eg. select + all then copy + paste into a new puzzle)
- Puzzle viewer modified to allow shuffling the order of the puzzles within the set
- Fixed a bug that caused selecting pliers -> main menu -> editor to crash
Game###
- Optimised the player collision code - faster and 50% less code
- Improved the animation system
- Fixed bug where players bombed would draw over the explosion in some frames and snap to the wrong spot
- Fixed bomb blast sound effect playing on the wrong frame
- Phase blocks finished
- 2 player spawn animations added
- Looked into how & when music tracks play in MMR - still needs research as it seems completely random
- Tweaked when the runners collect gold and use teleports to match original
What I'll do next week##
- Adjust phase blocks near explosions to match the original
- Finalise drop & collect tools whilst falling
- Fix an intermittent bug with mouse double clicking
- Start moving up & down ladders
- Finalise blastable/phase crush death by falling - still need more testing once left and right movement are done
Wes died a hero