Week #50 update
What I've done this week##
Editor###
- improved the box tool to show the tiles that will be filled in
- fixed bug where the active tile and current tool would not be reset when going back and forth between editor and menu
- removed the need to create a temporary puzzle on the HDD in order to try - all done in memory now
- fixed bug that painted a blastable block when erasing a ladder
- improved double-click support on file dialogs
Game###
- cleaned and optimized the core animation code
- added support for players to go up and down ladders
- added partial support for players to leap off ladders
- finalized dropping and collecting tools whilst falling
- finalized being crushed in block (phase/blast) when falling
What I'll do next week##
- finish ladders completely. This includes;
- both runners and monks going up and down
- both runners and monks leaping off ladders
- Adjust phase blocks near explosions to match the original
- didn't complete this from last week
Jake going down a ladder
My rule is to keep functionality the same. Heroes going down ladders and dropping onto a block like below I did not replicate. As you can see, Jake is not holding on to anything at all (right side of the shot). That was tricky to capture - four videos I used recorded of the original to add support for dropping off ladders, each video with several different attempts from different rungs on the ladders and I could only get him holding onto nothing like that once.
I can add support to match the original but since I had the trouble above trying to replicate it, I'm just going to assume it is a random quirk in the original.
French mime artist